When triggering a breakpoint while Use Mouse for Touch is enabled the navigation functionality is lost within that Blueprint. ...
When calling the function "Is List Item Expanded" on an object in a list view the editor will crash ...
The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix. ...
Whenever we have a non zero setting for r.VT.SplitPhysicalPoolSize, then mesh painting doesn't function correctly. ...
It seems the FEditorShaderCodeArchive.LoadExistingShaderCodeLibrary missed some functions, use FEditorShaderCodeArchive.AddShaderCodeLibraryFromDirectory instead could fix the issue. ...
When deleted a component in the in world component editor, that name cannot be used for another component until the editor has been restarted. ...
When Using the On Drag Detected on a 3D widget, the drag function fires off on a single click (No dragging necessary) ...
If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...
Its possible to have a fbx file which as unused material in the fbx node. The reorder material function is not handling this case. ...