"Combine Meshes" Breaks Material Slot Assignment

Tools - Jan 18, 2017

When importing an FBX with several different meshes and multiple materials with "Combine Meshes" enabled the materials will get assigned to incorrect portions of the mesh. I've included a version o ...

Bug when trying to Ctrl+Z after Replace Actors

UE - Editor - Workflow Systems - Dec 22, 2023

From the UDN case #00649142: My team noticed a bug where sometimes when using "Undo" (Ctrl+Z usually) the BP they are working on disappears in the level. We were able to find a 100% repro case when ...

MetaSounds isn't working with Modular Game Features - LogMetaSound: Error: Target interface is not registered

Audio-Gameplay-Engineering - Nov 22, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Errors:[2022.11.22-18.11.28:472][  0]LogMetaSound: Error: Target interface is not regi ...

Divergent group barriers in Lumen

UE - Graphics Features - Lumen - Apr 23, 2025

Intel reported GPU crashes on their hardware caused by divergent group barriers in ScreenProbeConvertToIrradianceCS:[numthreads(THREADGROUP_SIZE, THREADGROUP_SIZE, 1)] void ScreenProbeConvertToIrra ...

Editor crashes when setting return value pin to object variable in widget blueprint

UE - Gameplay - Blueprint - Apr 9, 2015

Editor crashes when attempting to set an object variable to a return value within widget blueprints. Frequency: 2/2 Crashreporter: [Link Removed] ...

When use Sequence Camera Shake Pattern, Level Sequence occurs error

UE - Anim - Sequencer - Mar 28, 2022

When I apply the Sequence Camera Shake Pattern to a Sequencer's camera, I get an error when playing it. ...

Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor

Tools - Nov 3, 2015

Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor User Description: I'm getting this crash when using Key variable in DataTable. I was able to repro i ...

Creating an AnimStreamable asset immediately crashes the editor

UE - Anim - Runtime - Feb 6, 2024

When creating an anim streamable we immediately fail a check in the compression code in FCompressibleAnimData::FetchData: checkf(AnimSequence, TEXT("Invalid animation sequence while trying to fetc ...

Compile failure packaging code project for tvOS from Mac

UE - Platform - Mobile - Apr 27, 2017

Also occurs in the live 4.15.1 build. This does not occur for BP projects or when packaging for iOS. Same compile error as UE-41313UATHelper: Packaging (tvOS): UnrealBuildTool: /Users/Shared/Unrea ...

Investigate render flush at SkeletalMeshComponent InitLODInfos

UE - Anim - Rigging - Apr 19, 2023

From UDN : we are spawning a number of characters at the same time during the game, and seeing a major framerate hitch when we do so. After the characters have been spawned, we use SetSkinnedAssetA ...