The GameplayDebuggerCategoryReplicator calls SetActorHiddenInGame(!bIsLocal) during its BeginPlay, so this actor is hidden on the server but visible on the client. However, bHidden is a replicated v ...
The bug seems to only reproduce when setting animations in sequencer and only if the animations are set to "Keep state". Setting them to "restore default" makes the reversed animation play correctly ...
Calling SetWorldLocation() on a USceneComponent derived component causes the rendering for the component to stop updating. The position can still be modified and the values will change, but it rende ...
User is not happy that the Custom Blend Logic Graph is cleared out if you accidentally switch the Blend Logic back to Standard ...
https://udn.unrealengine.com/s/case/5004z00001n9LsOAAU/custom-primitive-data-on-bp-inst ance-not-taking-affect-while-in-editor Original Repo is from 4.27, however, it still happens in 5.2. This is ...
Multiple users on AnswerHub and forums have reported seeing very large increases on their packaged Android projects. One user reported being unable to get the Tappy project itself down to less than ...
Levels Panel "Move To" function will not move level to the desired location. The menu will stay open and do nothing when you try to move it. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 Prev ...
The engine will crash in `FMacPlatformSplash::Show()` when trying to launch on macOS High Sierra. ...
Regression from 4.26 where actions fail to bind when remoting in 4.27 Repro: using the Microsoft OpenXR Extensions plugin here:https://github.com/microsoft/Microsoft-OpenXR-Unreal/tree/main/MsftOpe ...
Licensee reports the following in the UDN: There seems to be some other erratic behavior when using parenting in world outliner (i.e. drag and drop one actor on another one in world outliner).Since ...