Debug Console output remains on screen after closing VR Preview if "Debug in stereo layer' is enabled

UE - Platform - XR - Jan 23, 2018

Affects VR Preview in Editor Reproduced in 4.18.3 CL 3832480 and 4.19 P1 CL 3837072 ...

Rigidbody world space simulation overwrites scaling of the skeletal mesh

UE - Simulation - Physics - Character - Nov 14, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Not a Regression. ...

Blueprint Actors' Static Meshes disappear after Building Level

UE - Gameplay - Blueprint - Nov 23, 2022

Reproduced 3/3 times. Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...

Cannot Create Game Feature (with C++) module

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 28, 2022

Reproduced 3/3 times. Issue did not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed a Regression. ...

Level Blueprint can be reparented to None, crashes Editor on Compile

UE - Gameplay - Blueprint Compiler - Jan 3, 2023

This is a Regression. Tested in //UE5/Release-5.0 CL 20979098 - "None" is not an option for the parent class and the "Reset this Property" is not initially there. ...

Translucent Water renders dark with Lumen enabled.

UE - Graphics Features - Ray Tracing - May 30, 2023

Regression tested in 5.1 at CL 23901901 where the issue still occurs. The material will still have the normal and reflective properties. ...

Submix Level's minimum changes from -96dB to -60dB after making any changes to value

UE - Audio - Submixes - Mar 22, 2023

Reproduces 3/3 times. Issue does not occur in //UE5/Release-5.1 - CL 23901901 Binary. Confirmed Regression. ...

Crash occurs when opening FP_Walk_Fwd in the First Person Template

UE - Anim - Runtime - Sep 12, 2023

This is a regression. Tested in //UE5/Release-5.2 CL26001984 Opening the FP_Walk_Fwd animation in the first person template results in an assertion. ...

Can't inherit from ALight without a linker error

UE - Gameplay - Feb 22, 2024

This is a regression from 5.3. It should be possible to inherit from ALight outside of the engine module without any sort of errors. Case: [Link Removed] ...

GamePad input commands for multiplayer all send to player 1

UE - Gameplay - Input - Nov 20, 2014

When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...