When adding a niagara system that reproduces a skeletal mesh and a skeletal mesh as components to a blueprint, the niagara system immediately updates its skeletal mesh to the most recently updated s ...
The user has come across various issues with using nested blueprint structs within a data table. The first issue relates to changing a variable in a child struct and setting it back then saving, cau ...
Naming an EnvQueryGenerator_BlueprintBase derived BP "NewBlueprint" and deleting it causes new custom generators to not appear in the EQS. This can also lead to a crash when searching for the new ge ...
Performing a Hot Reload after altering a custom component code class can make the component unusable in Blueprints, and even crash the Editor. WORKAROUND: Close and re-open the Editor. ...
This was discovered externally and reported on UDN here: https://udn.unrealengine.com/questions/563268/mac-editor-crash-when-disable-ambient-occlusion.html ...
If a user moves the row editor window in a csv datatable, then saves, closes, and reopens the editor, the editor will crash if the user then attempts to select a datatable row in the csv datatable w ...
Importing FBX model with Shape Keys crashes editor. This crashes in the SDK so we dont have control over it. Given that this is one of the first things we do on import it is unlikely we are corrup ...
If a user initiates a save using Ctrl+S while an autosave is in progress, the Editor will crash. CRASHREPORT: [Link Removed] ...
When duplicating a Generator inside an Environment Query, the action triggers an ensure and stalls the Editor for a few moments. This issue was reported and tested in 4.19.2 (CL-4033788). It was r ...