The log2 function does not exist in libc.so on older Android. Using FMath::Log2 instead solves the issue. ...
External textures currently only support pixel shaders, presumably because some platforms, such as Android only have pixel shader support. On other platforms this causes a regression though: For exa ...
Comments from users:I pressed Play while having a directional light selected in-editorChanged landscape collision mip level. ...
The function UClothingAssetFactory::ImportToLodInternal that set the FClothPhysicalMeshData structure is not call again when we re-import so the vertex colors are not updated. ...
Trying to duplicate an emitter from the timeline crashes the editor. This looks to be the result of UMovieSceneNiagaraEmitterTrack not implementing the function SupportsType. ...
When having Metal Desktop Renderer ON, the project renders incorrectly and shows a coloring/lighting issue on the character's reflection. ...
Users have reported that manually editing each bone when generating blendmasks to be tedious and could be easier with some bulk editing functionality. ...
Users have reported that manually editing each bone when generating blendmasks to be tedious and could be easier with some bulk editing functionality. ...
The morph functionality fails to change when the skinned mesh contains more than one UV channel in a Customizable Object. ...
Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting. ...