Scroll bar becomes so large that you can no longer scroll with Cloth Config open [Link Removed] is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...
In past Engine Versions, Arabic Localization has not been in the Editor, but now symbols populate, but are split with English words. If Arabic is functioning, they should replace English words, not ...
[Image Removed] This happens with not only enums, but any combo box. Another example is the "Create Event" where you can select a matching function. This is a problem with how this slate widget ...
This is likely something going wrong in the Blueprint Editor utilities function calls or something like that. Obviously this works as expected in the Subobject Editor itself, otherwise no nested BP ...
Surfaces are getting washed out or over brightened when using a Cubemap on a Skylight in VR. Tested 4.15.2 - 3416026 : Does not occur 4.16. p2 - 3415565: Occurs ...
When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...
This is a trending crash in the 4.17 Preview. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2408 uint8 *Data = (uint8*)Dest; 2409 ...
When using a SpeedTree asset in a scene with a Reflection Capture actor the baked static shadow from an asset will be captured, even though the asset will not due to using the SpeedTree node in the ...
Depth of Field do not work well when using a translucent material, even if the material has no opacity set. Image attached as reference. Light brown colored mesh is translucentGray mesh is opaque ...
The bug users reported in the attached thread is the one we talked about earlier that results in Gameplay Debugger hijacking the Canvas and not allowing anyone else to print on it (most notably the ...