From licensee: The height of Nanite rendered landscape does not match the height of non-nanite landscape. The error gets worse if you increase the Z Scale of the landscape actor. Our project rec ...
App is frequently terminated with a NullPointerException when attempt to request in-app purchase. It is assumed that product information cannot be retrieved if there is no Google account logged in t ...
When trying to convert a non-WP map with OnlyMergeSubLevels enabled crash after a while ...
When a Material uses WorldPositionOffset, the MaterialTextureScale is calculated incorrectly because FMaterialUtilities::ExportMaterialUVDensities() calls FMeshRenderer::RenderMaterialTexCoordScales ...
User fails to compile code template after adding AIController code to project. Regression: Not a regression happens in 4.6.1 CL-2386410 Setting up Mono Building MyProjectEditor... Compiling game m ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The error message and callstack closely matches to past ...
Hitting S while Alt + Dragging a BSP and then Stopping PIE will crash the editor. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) Crash Report: [Link Removed] Call Stack:< ...
Cannot change Collision Response channel once component is custom selected from scene. This is only an issue if the component is selected by first selecting the actor in the world (scene), then sele ...
A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...
I'm seeing multiple issues when trying to edit a vector track. 1. A lot of the time it wont even let you add a key with shift click. 2: If you have a certain channel open, and you right click to a ...