The AND node always calculates all inputs, even if the first input fails as False. Probably related to [Link Removed] (currently unresolved, but a Select node-specific fix is mentioned in the comme ...
Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero. Subsequently disabling Pawn Use Control Rotation make rotation of the component impossible until ...
Using Object Scale in your material with an Instanced Static Mesh does not change the color of the material if you scale the individual instances of the Instanced Static Mesh component. If you scal ...
The recent hotfix caused this workflow to begin crashing. User reports that it worked as intended in 4.25.2 (CL-13908680). We are unable to reproduce it in 4.24.3 (CL-11590370) either. Crash is ha ...
When setting up a BP via the scene with the new method of adding components and converting to a BP the child component that is set to simulate physics enabled will be offset from its original positi ...
When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...
I tested with some mobile devices and Dithered LOD Transition did not work on Huawei P20 Pro. This problem does not occur with Snapdragon. This problem does not occur with Snapdragon like Pixel 3. ...
After moving a level into a folder and fixing the redirectors (right click in content browser) the project will package a Null reference without throwing an error. This will let you create a project ...
User reports when creating a project and changing the folder colors in 4.6, then opening the project in 4.7/4.7.1, the folders go back to their default color. Users have also reported this happenin ...
Attempting to add collision to an EQSTestingPawn class is not possible, as the inherited capsule component seems to override any new collision. Simulating with the inherited capsule will cause the P ...