Crash when Scrubbing Matinee Slider with Sound Wave using Subtitles

Tools - Jun 11, 2015

A crash occurs when scrubbing the matinee slider with a 'Sound Wave' that has 'Subtitles' enabled. You need to enable 'Subtitles' within the settings of the asset. Tested issue in 4.7.6 and did no ...

Get time to closest marker stops returning values after markers are added to other animations

OLD - Anim - Nov 30, 2018

When Sync Markers are added to other animations, the Get Time to Closest Marker node stops returning any information. ...

"StaticFindFirstObject: Ambiguous object name" on delegates with timelines in packed level actors

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 31, 2024

Editor crash on blueprint compile that contains edited BP Struct

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint graph contains a "Make Struct" node for a blueprinted Struct, changing any pin's type causes the editor to crash when the blueprint is compiled. Regression: No - same behavior occu ...

Directx12 crashes with OOM

UE - Graphics Features - May 7, 2018

In editor, when running a task that does not issue a BeginFrame/EndFrame for a long time, the GPU will eventually run out of memory.  See UDN: https://udn.unrealengine.com/questions/431450/directx1 ...

Crash when calling SetVector2DParameter on a Niagara Parameter Collection

UE - Niagara - Mar 10, 2022

Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur.  Assertion faile ...

Crash in editor when audio is playing

UE - Platform - Apple - Jan 26, 2017

This is a regression and does not occur on Windows ...

Crash when modifying InstancedStaticMesh transform in Blueprint Editor

UE - World Creation - Worldbuilding Tools - Foliage - Oct 20, 2017

InstancedStaticMesh component element mismatch between in-level and BP editor can cause crash when modifying transform in BP editor. This can happen when a user modified transform in-level actor's I ...

Recompiling blueprint breaks Instanced class property inside child actor

UE - Gameplay - Blueprint Compiler - Apr 7, 2022

When a blueprint class that contains an instanced property is used as the class for a child actor template, recompiling that class results in a disconnect between the instanced subobject in the blue ...

Copy/Paste a data asset fields cause the fields to affect each other

Tools - Jul 7, 2016

When an element of a data asset is copied into another field, the two fields become "linked" and further edits to one field begin to affect the other. ...