Destroy Component inside of a actor blueprint component does not trigger if target is "self"

UE - Gameplay - Blueprint - Mar 18, 2015

If a "Destroy Component" has a target of self within a blueprint component, the "Destroy Component" node will not trigger. ...

Cursor disappears and reappears when creating a selection box while zoomed

Tools - Mar 18, 2015

When zoomed all the way in, the selection box does not show up where you originally clicked. The selection box appears where your mouse cursor reappears. ...

Cannot package project on Linux

UE - Platform - Linux - Mar 18, 2015

Trying to package a blank project on Linux fails. ...

Sprite sheets with modified textures don't reimport correctly

UE - Gameplay - Paper2D - Mar 17, 2015

Also reproduced in Main Promotable-CL-2479729 paper2Dsprites assets created from Texture Packer can no longer be reimported into the engine with version 4.7 ...

Blueprint functions with component targets lose component target when copied/pasted

UE - Gameplay - Blueprint - Mar 17, 2015

Functions that are created with specific component targets lose their target when copied/pasted. ...

PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP Blueprints

UE - Gameplay - Blueprint - Mar 17, 2015

PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP_Blueprint_0 and PROTO_BP_AnimBlueprint_0. Clicking Yes compiles, but any attempt to PIE thereafter g ...

Material Expression Reference Page: "Inputs" and "Outputs" definitions reversed from illustration

On the Material Expression Reference Page, located here:https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/index.html Material Expressions has an image numbered ...

OnRep functions do not fire on the Server when elements are added to an array variable marked as RepNotify

UE - Networking - Mar 17, 2015

OnRep functions do not fire on the Server when elements are added to an array variable marked as RepNotify. They do not fire at all when setting an array element with the Set Array Elem node. Proba ...

editor crashes when variable inside of a struct is set to a class type then the object is moved to a new folder

UE - Gameplay - Blueprint - Mar 17, 2015

If a struct has a variable set to a class type, then the object of that class type is moved to a new folder in the editor, the struct will replace the class type with "class", which causes the edito ...

Dragging Marquee in Orthographic Views results in Selecting Unintended Objects

Tools - Mar 17, 2015

In an orthographic view, dragging the marquee tool to select a group of objects will often result in other objects being selected outside the selection area. ...