While Ad Mobs work with no issues on the Android, Interstitial Ads do not seem to work when called upon in Blueprint. Tested in 4.21.2 (CL- 4753647), 4.22 (CL - 5673098), 4.23 (CL - 5685256) ...
Add Runtime Candidate image does not appear to create an AR Candidate image when being used on Android. ...
Unreal doesn't change appearance when changing system configuration display scaling options. Editor Texts are still quite small and don't change based on the Display Scaling %. This bug also causes ...
Dithering appears aggressive and has a screen door-like effect when using the new Landscape Lightmap in combination with Foliage LOD changes. Owen Stupka attempted to reproduce the issue on his iPa ...
In Windows 10, on a system set up with 2 970GTX GPUs in SLI, the dropdown menues from the main navigation tabs will be offset and to the lower left of the screen when selected. ...
Ensure occurs opening TM-ShaderModels in DirectX10. This does not occur in 4.16.2 ...
Using the Expand node feature on a macro from a macro library alters the current functionality of other instances of the macros that are in use(even though the macros themselves have not changed). ...
When copying the 'Value' of a color from the color picker within the material editor, and pasting it into the value field of a new color picker dialog window, it stretches across the screen and caus ...
When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...
Licensee has reported intermittent crashes when loading a map that contains Child Actors with Text Render Components. When the child actor blueprint is spawned all of the text render components st ...