Possible crash reimporting destructible assets

UE - Simulation - Physics - Destruction - Jan 20, 2017

This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...

Unable to import animation data from fbx with bone names starting with a number

UE - Anim - Rigging - Control Rig - Jul 31, 2023

When importing animations with numeric names from fbx in UE5.2 or later, the AnimationSequence asset is created but the animation data is not imported. The workaround is to not prefix bones with num ...

The default Direct Link texture path is no longer set in Twinotion settings

TM - Interoperability - Jun 27, 2024

Default path for DL is not correctly set and should be set to the following: C:\Users%USERNAME%\Documents\Twinmotion2024.1\DirectLinkTextures See attached screen-shot ...

Blueprints with inherited Macros cannot save

UE - Gameplay - Blueprint - Feb 27, 2015

Blueprints with inherited Macros cannot save. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...

Typing Lerp into context menu of material editor does not bring up Linear Interpolate node

UE - Rendering Architecture - Materials - Jul 31, 2015

If "lerp" is typed into the context menuof the material editor, "linear interpolate" will not appear as one of the options within the menu. Typing "Linear Interpolate" or pressing L+LMB works as exp ...

Smoothing landscape removes landscape collision in smoothed areas

UE - LD & Modeling - Terrain - Landscape - Apr 27, 2016

Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...

Long load time for files with large numbers of trees in 2025.2

TM - Core - Oct 6, 2025

Reported in SF [Link Removed] User reports that multiple files with large amounts of trees take substantially longer to load in TM 2025.2 compared to 2025.1.1. Confirmed with one of the user's fil ...

OnClick Events for buttons in 3D Widgets not firing in Multiplayer

UE - Editor - UI Systems - Mar 6, 2017

OnClick Events for buttons in 3D Widgets not firing in Multiplayer. This issue only affects the button component as other Widget components that used the Left mouse button function as expected Regr ...

Interaction between sublevels and LevelSequences can break actors attachments hierarchy of the sublevel.

UE - World Creation - Worldbuilding Tools - Aug 6, 2025

Having a LevelSequence opened and unhiding a sublevel can break the attachment hierarchy of the actors that are inside the sublevel. This also affects to the sublevel asset itself. ...

If using High Quality Gaussian DoF on Mobile, the whole screen is always blurred

UE - Platform - Mobile - Jun 17, 2020

When High Quality Gaussian DoF on Mobile is enabled, the entire screen is always blurred.  I confirmed that it works properly in 4.24. Also, I confirmed that adding the modified CL of [Link Remove ...