When using Lighting Scenario, loading order will affect how it's applied to the instances

UE - World Creation - Worldbuilding Tools - Foliage - Mar 7, 2019

When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...

Orthographic Rendering - Lumen Reflection Artefacts

UE - Rendering Architecture - Apr 28, 2023

Mutable custom versioning issue from 5.5->5.6

UE - Anim - Mutable - Sep 19, 2025

In 5.6, a handful of new entries in `FCustomizableObjectCustomVersion` were added, including `SetDisplayNamePropertyAsPinNameOfTableNodes`. Looking back at the history, `SetDisplayNamePropertyAsPinN ...

CSM has artifacts if shadow distance less than 2000

UE - Graphics Features - Jun 12, 2019

Runtime Virtual Texture Volume does not update correctly after World Origin shifting

UE - Graphics Tools - Terrain - Landscape - Nov 26, 2020

"Current state is a conduit and will reset to ref pose" warning when using a conduit to select an entry state

UE - Anim - Gameplay - Dec 12, 2022

AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Te ...

Shadows remain visible for Procedural Foliage Instances that are culled out

UE - World Creation - Worldbuilding Tools - Foliage - Aug 20, 2016

Watching GIF displayed in test case, the shadows disappear with the meshes. ...