Custom iOS icons don't appear on device for Windows BP projects (Binary Build)

UE - Platform - Mobile - May 4, 2018

iOS icons have stopped working for Windows BP projects again; this does not occur on Mac. It also does not occur when using a source build from p4 (only on a binary build from the launcher). Note t ...

Custom Enums break blueprints on hot reload

UE - Gameplay - Blueprint - Aug 3, 2015

If a custom code based enum is used inside a blueprint, doing a hot reload will break the nodes by assuming they are of a type other than enum. ...

When using a custom event to spawn a static mesh actor through blutilities the static mesh actors are static and cannot be altered

UE - Gameplay - Blueprint - Oct 13, 2015

When users spawn a static mesh actor using the blutility feature and a custom event the static mesh that is spawned will have a mobility of static and cannot be changed without the mesh disappearing ...

When "Support Material Layers" is Enabled Material Instance Parameter Values Reset to Default Value When Override is Unchecked

UE - Graphics Features - Jul 14, 2018

If "Support Material Layers" is enabled, every time you uncheck an overridden parameter box in a material instance the value of that parameter will reset to its parent's default value instead of sta ...

Provide a way for licensees to set a custom class for DataLayerInstanceWithAsset.

UE - World Creation - Worldbuilding Tools - World Partition - Jul 25, 2023

Provide a way for licensees to set a custom class for DataLayerInstanceWithAsset. ...

Point Cloud support for AR plugin crash

UE - Platform - XR - Nov 21, 2019

Enabling Point Cloud support for AR plugin causes engine crash. Also crashes with LIDAR plugin enabled. Confirmed in MAIN 4.25 @ CL 10333042 ...

HLOD generation does not respect Custom Primitive Data

UE - World Creation - Worldbuilding Tools - HLOD - May 7, 2020

HLOD material baking doesn't take into account any custom primitive data set on primitives that contribute to the bake. This was raised in: https://udn.unrealengine.com/questions/574875/proxy-lod- ...

Add support for Debug Persistent Foreground Line Batcher

UE - Anim - Rigging - Control Rig - Jan 7, 2025

Foreground debug lines are cleared each frame and as a result, dissapear when PIE is paused (even if no persistence is supported, the lines sould be drawn if PIE is paused). We need support for pers ...

The Get node for the float value of Custom Axis Mappings only return 0.0 when called from Blueprints other than the Controller

UE - Gameplay - Input - Dec 3, 2014

The Get node for the float value of Custom Axis Mappings only returns 0.0 when called from Blueprints other than the Controller. Input from the player does not affect the value. Note: this works a ...

Custom Component Being Added to Wrong Target Blueprint

UE - Gameplay - Components - Nov 2, 2015

When attempting to add a custom component to a blueprint at runtime using the Add Component function, if you give the component an exposed variable, it will ignore whatever target you specify and ad ...