If the user uses Ctrl+S to save while holding the right mouse button the editors camera will then move backwards while pressing the right mouse button ...
Play button stays highlighted after PIE has ended until the user moves mouse over the Play button again. Regression (Yes) issue (does not) occur in 4.10.4. ...
When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result lik ...
Renaming an emitter's name in Timeline panel of Niagara editor causes an editor crash. This happens because FViewModelHierarchyOperation constructor is called with null InAnyModel ptr; FViewModelHi ...
Trying to cut or copy text / references using the options from the right click menu does not actually copy the selection to the clipboard. The right click menu will show the Paste option grayed out ...
If the user creates a custom cursor with a widget blueprint and then applies it via the project settings and then deletes the widget blueprint that is being reference. The setting will be set to non ...
If the node "Set Input Mode Game and UI" is used and the player clicks off of the widget that is focused the mouse disappears (expected), however if the player moves the cursor (now invisible) over ...
If you delete a map while it is marked to be cooked in a custom profile, then run the custom profile the map won't be deleted from the profile .ulps. I wasn't able to launch using the new custom pr ...
Parameters left over from an old source MPC cannot be removed without renaming them first. When debugging in FNiagaraParameterStore::RemoveParameter it seems that the parameter cannot be found in ...
Crash when renaming assets from the Persona asset browser [Link Removed] [Link Removed] LOG IS ATTACHED ...