When using the Landscape Grass Type and using a Static or Stationary light will throw the 'Lighting needs to be rebuilt' warning. ...
Walking on an actor with a Spring Arm in the 3rd Person BP template will cause the camera to jitter/skip. This does not happen with an actor that does not have a spring arm and it also does not hap ...
SceneCaptureComponent2D Anti-Aliasing does NOT work unless Post-Processing hidden show flag is toggled OFF and back ON again. This state persists only during Editor time. Upon restarting the Editor ...
Mesh data will be deleted from the Static Mesh if added as a Hierarchical Instanced Static Mesh Component through blueprint. All of the mesh data (actual geometry) and LODs will be deleted from the ...
After deleting a node, other off screen nodes tend to snap back into place when panning across the blueprint. ...
When Reimporting a mesh the collision that is created using the methods in the Static Mesh Editor will be wiped if there was not previously setup UCX custom collision. ...
When the "Is Variable" box is unchecked for a BP-typed child widget, a variable will not be created at Blueprint compile time to reference the child widget in the nativized widget BP class. This bre ...
With Pause Event on frame 0, sequence will never be able to resume playing. It appears to trigger the event again. ...
Adding a material to an FBX with a Multi/Sub-object material, then reimporting the FBX will not import the new material. The material element will be added to the mesh but the material applied will ...
The default values of a Struct variable in a Blueprint will return to the default values of the Struct on compile when all values are set to 0. Possibly related to [Link Removed] Tested in 4.6.1 a ...