Lighting does not properly affect landscapes that are below another landscape, even after static lighting resolution is increased. This results in some areas that should be completely shadowed to ha ...
If the user uses world delta seconds in a calculation there appears to be some incorrect values. Note there is also a users project attached if you would like to look at that example. ...
Crash occurs when the user launches a project with a +75 bone skeletal mesh actor in their scene with the Compat.MAX_GPUSKIN_BONES=75 config change, and the default preview render is Shader Model 5. ...
Only point lights affect indirect lighting on RTGI much less than other types of lights.[Link Removed] Indirect lighting of baked lightmaps look much stronger than RTGI.[Link Removed] Apparently, ...
In BuildProject.txt, to make relative path to the project outside the engine root, all paths contains “..” after action command directory. D:/dev/UnrealEngine-5.5.0//HLODTemp/f09bf0f5/HLODBuilder0 ...
There's a crash on stadia when changing the audio device from 5.1 to stereo. There's also a related issue where voice chat breaks when changing from 5.1 to stereo. The background is that CL14889950 ...
It seems that switching the preview mesh in the control rig editor is affecting the initial transforms in the hiearchies of related control rigs in the level viewport. This seems to be due to the c ...
Launching multiple Editor processes at the same time with the USD Core plugin enabled can cause warnings to be logged like the following:LogUsd: Warning: Failed to update LibraryPath for USD plugInf ...
KevinR: Make sure you are using Temporal AA (TXAA), and I was using SteamVR/Vive With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the righ ...
Foliage generated by Landscape Grass Type do not encounter this issue. Only hand painted foliage with foliage tool is not affected by rebased origin. Foliage vibrates when it is located in long dist ...