Lighting Only Affects Tilemaps From One Direction

UE - Graphics Features - Oct 9, 2018

Lighting only affects tilemaps from one direction.  Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.22 CL# 4435744 ...

#ifdef and #ifndef have no affect in header files

UE - Foundation - Core - Mar 17, 2016

#ifdef and #ifndef have no affect when used in the header file of a class. Ex: #ifndef MYMACRO UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Test) float ANumber; #endif ANumber v ...

NetUpdateFrequency Affected by Global Time Dilation

UE - Networking - Jan 13, 2025

Changing the global time dilation in a multiplayer game affects the rate at which actors are considered for replication, and setting it to 0 will even cause replication to stop entirely (unless the ...

[CrashReport] UE4Editor_UnrealEd!FEdGraphUtilities::PostProcessPastedNodes() [edgraphutilities.cpp:138]

UE - Gameplay - Blueprint - Jan 24, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Fix Up Redirectors does not affect redirectors within renamed folder

Tools - Sep 23, 2016

Fix Up Redirectors does not affect redirectors within renamed folder. ...

Animation retargeting adversely affects looping animations

OLD - Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

Passthrough in ARHandheld Template fails to work on Android

UE - Platform - XR - Sep 11, 2024

After using the Begin Scan, the application does not show anything with the camera, though it should be noted that you can still find, select planes and then place the model on it. For now the bug w ...

NavArea blueprints in Develops folders appear to have no affect

UE - AI - Nov 6, 2015

If the user creates two NavArea Blueprints (one in the content folder and the other in a developer folder) if one is inside of a developer folder then it will appear to have no affect when it comes ...

Fade track is not affected by "Restore State" flag

UE - Anim - Sequencer - Mar 24, 2017

Fade track is not affected by "Restore State" flag Regression: Sort of. Restore State wasn't available in 4.14, but the default behavior would leave the screen black Worked: 3249277 (4.14.3) Bro ...

Overriding a sequence binding does not affect camera tracking binding

UE - Anim - Sequencer - Mar 17, 2020

Binding overrides don't work for camera actor tracking. This may affect attach tracks as well. ...