Steering Curve property does not affect steering

UE - Gameplay - Jul 21, 2015

Setting the Steering Curve of a vehicle movement component has no affect on the turning of the vehicle during play. ...

Crash on Mac for some 4.16 users while opening editor, related to Xcode

UE - Graphics Features - May 26, 2017

This is a common crash on Mac in the 4.16 release. The callstack is fairly generic , so it shares similarities with other Jiras such as [Link Removed] and [Link Removed], but this issue is differen ...

Mobile Occlusion (ES3.1) is buggy with multiview enabled on Mobile VR platforms

UE - Platform - Mobile - Jul 31, 2018

Launching on VR Mobile platform with Mobile Multiview and OpenGL ES3.1 enabled breaks occlusion. Also occuring in Main @ CL4235929 Users example project attached, also confirmed in VR Template. ...

Gamepad input affects multiple game instances at once, due to not needing focus.

UE - Editor - UI Systems - Slate - Mar 5, 2019

Since Gamepad input works without needing focus (which was added in 4.9 with [Link Removed]), a Gamepad's input will also affect all instances running on the same computer. Regression?: No This occ ...

Pass names appear as "RDGEvent" in Unreal Insights when r.rhisetgpucaptureoptions=1

UE - Rendering Architecture - RHI - Dec 2, 2025

When capturing a trace in Unreal Insights, all r.rhisetgpucaptureoptions=1 (r.RDG.Events=3) all RDG pass events appear simply as RDGEvent, without the actual name due to the logic for RDG_EVENT_SCOP ...

Shader Symbols not Generated for Windows Platform when r.Shaders.Symbols=1

UE - Rendering Architecture - Shaders - Feb 28, 2025

Shader symbols are not generated for the Windows platform. Attempts were made to set the r.Shaders.Symbols=1 value in the projects DefaultEngine.ini, the engines ConsoleVariables.ini and the engine ...

r.Shadow.RadiusThreshold and r.Shadow.FadeResolution not affected by Scalability Settings

UE - Graphics Features - Apr 20, 2018

r.Shadow.FadeResolution and r.Shadow.RadiusThreshold values in DefaultScalability.ini are not being applied ...

RetargetSource in AnimSeqeuence doesn't affect DDC key

UE - Anim - Runtime - Aug 4, 2020

Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...

UMG Slider displays long or wrong percentages when Step Size is set to 0.1

UE - Editor - UI Systems - Apr 24, 2020

When the Step Size is set to 0.1 for a Slider and Slider value is multiplied by 100, it will display weird numbers when moving the slider back from 100%. Changing the Step Size to 1 and changing th ...

RT shadows break with a 16-bit GBuffer

UE - Graphics Features - Jan 23, 2023

Ray traced shadows are missing when the gbuffer is forced to 16-bit. ...