Editor lighting components not displaying correctly with diffuse off with lumen enabled

UE - Graphics Features - Lumen - Feb 2, 2022

Licensee note: "I haven’t tested with Ray tracing. I currently have lumen enable and it’s occurring there." ...

EditInlineNew properties on components don't work if the component name has whitespace

UE - Gameplay - Blueprint Editor - Feb 1, 2022

EditInlineNew properties on components can't be properly set if the component name has whitespace in it. This appears to be a problem with resolving the property name in SPropertyEditorEditInline::O ...

Specific Blend Mode of Material on UMG render incorrectly when HDR is enabled

UE - Graphics Features - Jan 27, 2022

This issue occurs with the Additive and Alpha Holdout settings. ...

FScriptMapHelper::HasKey() and FScriptSetHelper::HasElement() fail on new keys with a substring of another key

UE - Editor - Workflow Systems - Jan 27, 2022

Duplicate key checking in maps and sets in the editor is done via calls to FScriptMapHelper::HasKey() and FScriptSetHelper::HasElement(), but this code is checking for object names which are subsets ...

UTextBlock::SetText doesn't work in global invalidation

UE - Editor - UI Systems - Slate - Jan 24, 2022

This happens on consoles running in 4k so DPIScale would be 2x. The character between lines is just a newline (Shift + Enter in the text field in editor), the text is set with SetText, possibly a f ...

Alembic Caches Not Working With Lumen

UE - Graphics Features - Lumen - Jan 20, 2022

It appears that Alembic caches do not influence Lumen's indirect lighting (except for shadowing). Alembic geometry caches should influence lighting in Lumen as any other geometry in a level. I hav ...

World Outliner: Selecting Folder fails (needs to be clicked twice)

UE - Editor - Workflow Systems - Jan 7, 2022

I've investigated the issue and it is related to TypedElementSelection sending out end of frame selection change events. WorldOutliner when it is the source of a selection change does so inside a r ...

Warning Failed to find object 'Class None.NewBlueprint' appears on any selection ChildActor Component in BlueprintEditor

UE - Gameplay - Blueprint Editor - Dec 14, 2021

Summary: The following warning appears on each selection of any ChildActorComponent inside Blueprint Editor:LogUObjectGlobals: Warning: Failed to find object 'Class None.NewBlueprint1' (where NewBl ...