It appears that Alembic caches do not influence Lumen's indirect lighting (except for shadowing). Alembic geometry caches should influence lighting in Lumen as any other geometry in a level. I hav ...
I've investigated the issue and it is related to TypedElementSelection sending out end of frame selection change events. WorldOutliner when it is the source of a selection change does so inside a r ...
An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer. This FBX is automatically repaired when loaded into Maya (citing "polygons with ov ...
We have an issue with artefacting of virtual shadow maps on low poly meshes: [Link Removed] We would like to request a higher polygon version of the sphere for UE5's release/starter content, which ...
It does not appear to matter to the repro steps what is input to the VertexInterpolator, it matters more that there is a Normalize between the VertexInterpolator and the base color input of the mate ...
When the text in spinbox has focus, it doesn't get the change notification externally. It may also be worth noting that ctrl z or ctrl y also do not get bubbled up to undo the text box values. It a ...
The content browser compares folder names against INVALID_LONGPACKAGE_CHARACTERS, which allows parentheses. However, object paths compare against INVALID_OBJECTPATH_CHARACTERS, which disallow parent ...
For comparison, this issue doesn't seem to occur when recreating the setup with Set Material Attributes/GetMaterialAttributes. It seems isolated to the Make/Break nodes. ...