Some float properties don't export to fbx

UE - Anim - Sequencer - Dec 4, 2017

Export fbx currently exports specific properties that match onto existing maya attributes. Some properties don't match directly but they should still be exported as "custom attributes". ...

"Use T0As Ref Pose" doesn't work when FBX has two meshes with different bind poses

OLD - Anim - Jun 5, 2015

"Use T0As Ref Pose" doesn't work when FBX has two meshes with different bind poses. See attached example assets ...

Crash when reimporting SkeletalMesh with custom LOD

UE - Editor - Content Pipeline - Import and Export - Oct 29, 2021

In the case of "Reimport Base Mesh + LODs", there is no crash. ...

An imported file that resides within the project's folders gets a relative path. That path is not updated it you copy the uasset to another folder. That breaks the Reimporting functionality.

UE - Editor - Content Pipeline - Import and Export - Aug 28, 2024

An imported file that resides within the project's folders gets a relative path. That path is not updated it you copy the uasset to another folder, so from the location of the new asset's the relati ...

FBX Scene imports with an addition Scene Root in the Hierarchy

UE - Editor - Content Pipeline - Import and Export - Jan 9, 2020

There seems to be a second Scene root being created when importing an fbx scene. Something of note is that in the scene import dialogue we only see one "RootNode" listed. This has been found to occ ...

Data Table Reimport - No popup to specify source file

UE - Editor - Content Pipeline - Import and Export - Feb 6, 2019

Selecting Reimport on a DataTable created in editor no longer triggers selection popup. "The change in behavior seems to be related to changes to UReimportDataTableFactory::CanReimport() which now ...

Unable to import animation data from fbx with bone names starting with a number

UE - Anim - Rigging - Control Rig - Jul 31, 2023

When importing animations with numeric names from fbx in UE5.2 or later, the AnimationSequence asset is created but the animation data is not imported. The workaround is to not prefix bones with num ...

FBX exporting from Sequencer is inconsistent when both an object and one of its components have a transform track

UE - Anim - Sequencer - Jul 30, 2020

When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results.  ...

Crash on Assigning Material to Element 1 in Reimported Static Mesh

Tools - May 15, 2015

[Link Removed] When you reimport a Static Mesh with an Added Material ID associated with it and in the Static Mesh Editor assign a material, the engine crashes. Also reproduced in Main Promotable- ...

On Linux, FBX Import breaks content browser and RMB control in edior

UE - Platform - Linux - May 12, 2015

After importing a FBX and closing the project, upon reopening the content browser does not show any assets and click/holding RMB does not allow camera to pan around. ...