Content Examples: Example 1.6 broken collision - Cloth Map

UE - Simulation - Physics - Character - Apr 26, 2017

Example 1.6 on Cloth Map seems broken. Both Assets clip when twisting when they're supposed to be examples of Self Collision. Regression: Yes Works in 4.15 ...

Palette panel favorites category no longer stores more than 1 favorite at a time

UE - Editor - UI Systems - UMG - May 10, 2022

This is a regression from 4.27.2 CL18319896 The favorites category within the User Widget's palette no longer stores more than 1 favorite at a time. Each time a new favorite is starred it replaces ...

Ray traced shadow sample settings greater than 1 cause shadow artifacts

UE - Graphics Features - Lumen - Sep 23, 2020

Alternative you can follow these steps to reproduce 1. Create a new project with ray tracing enabled 2. Activate the groom plugins 3. Import a groom asset into the scene 4. Add any light type to the ...

UE 4.6.1 Memory Game Causes Mac OSX to Crash

Tools - Jan 19, 2015

On a Mac running OSX 10.10.1, the launcher crashes when the user selects the "Memory Game" located in the "Learn" section under "Example Game Projects." ...

mobile scenedepth issues on 4.25 with ES 3.1 Preview

UE - Platform - Mobile - Jul 1, 2020

We have a problem with the SceneDepth related features on the mobile after migrated to 4.25.1 from 4.23SceneDepth node output issue in translucent materialsDepthFade node output issue in translucent ...

Matinee Capture Movie is rendering distorted when aspect ratio is set to 2:1

Tools - Mar 15, 2016

Matinee Movie Captures are rendering with distortion both video captures and Image Sequences when the aspect ratio is set to 2:1. [Image Removed] ...

Trying to set/change an element of a fixed-size TAssetPtr array in the Editor results in a crash.

UE - Foundation - Core - Dec 9, 2016

Trying to set the value of an element of a fixed-size TAssetPtr array in the Editor results in the Editor crashing. This did not occur in 4.13. The attached callstack is from debugging the project ...

UV Coordinates and Gradients are behaving unexpectedly when run 1-0 (White on Top, Black on Bottom)

UE - Graphics Features - Sep 30, 2015

When multiplying a Gradient running from White on Top to Black on Bottom (1-0) by a Texture Coordinate, there are unexpected results rendered which is not seen when multiplying the Coordinate by a B ...

In the Anim Sequence Editor set a Notify's MontageTickType to be fixed to BranchingPoint if that Notify is a Native Branching Point

UE - Anim - Gameplay - Jun 30, 2023

To avoid confusing users when working with a Native Branching Point Notify set its MontageTickType to be fixed to BranchingPoint.  ...

Clothing Backstops are Larger than the Clothing Asset When Asset is Imported at a Scale Other than 1.0

UE - Simulation - Physics - Character - Feb 1, 2018

Backstops show up to be larger than the clothing asset when an asset is imported at a scale other than 1.0 and a clothing assets is created and applied Inconsistent in 4.18 but consistent in 4.19 ...