The ParticleNotify should always be triggered while playing in sequencer editor regardless whether the spawned particle is attached or not to it's bone/sockets This stopped working since 4.15 versi ...
Videos in sequencer do not play at the same speed that they do in editor and do not change speed if the fps is changed when rendered Video appears to play at the expected speed while rendering it o ...
There is an issue occurring where when updating an animation of a child actor by setting the Child actor class, the animation will flash the skeleton in a T-Pose before continuing with the animation ...
After adding any Folder to your Favorites, the entire section disappears after reloading the project. ...
Comments from users in crash group:I was loading my project which i have made a copy from previous version of the engine (4.18).4.19 preview crashed while opening my project on 90% ...
There is an issue occurring where Unreal crashes when you connect a scalar node to scalar input when the material function has a vertex interpolator. This issue causes the engine to crash, but the i ...
When using both ReceiveTickAI and ReceiveSearchAI nodes, ReceiveTickAI is called before ReceiveSearchAI. This was not the case in 4.18. ...
Reproduced in 4.19.0 CL 3944462 and 4.20 Main Unable to reproduce in 4.18.3 CL 3832480. This is a regression. ...
No user comments in crash group 296 static void ReleaseVertexBuffer(FVertexBuffer& VertexBuffer) 297 { 298 ***** if (VertexBuffer.VertexBufferRHI->GetSize() <= FGlobalDynamicMesh ...
When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1. ...