Anim State Notifies Don't Consistently Fire Begin/End Events for Looping Anim Sequences

UE - Anim - Runtime - Anim Blueprints - Jun 9, 2025

If you have an Animation Notify State and set it up on an animation to start at the exact beginning of the anim sequence and finish exactly at the end (I have attached a picture of this). It doesn't ...

Restore State for Make MovieSceneSequencePlaybackSettings Not Resetting Sequencer State Appropriately

UE - Anim - Sequencer - Oct 3, 2017

Restore State should have an affect on sequencer. The animation snaps back to its starting point even when this option is not set if played in PIE. If you drag in the level sequence in the editor an ...

Level sequence updates more than once per frame when content editors are open

UE - Anim - Sequencer - May 27, 2016

When content editors are open, they cause sequencer to be updated more than once per frame. This causes animations running in PIE to play faster than expected. Licensee provides code for a potential ...

Attach in Sequencer causes erratic translation values on Child

UE - Anim - Sequencer - May 5, 2016

Attach in Sequencer causes erratic translation values on Child ...

Inconsistent behavior with spawned actors when Play, Pause, and Stop are called in a Level Sequence Player

UE - Anim - Sequencer - Feb 15, 2017

This is a report about three different issues that are tightly related to each other, so I decided to include them in a single report. The behavior of actors spawned by a Level Sequence Player is no ...

Movie Render Queue shows different behavior when a sequencer window is opened

UE - Anim - Sequencer - MRQ - Nov 20, 2023

When running Movie Render Queue job for a sequence which uses FKControlRig and a sequencer window is opened, Track->ReplaceControlRig() is called every single frame, not only an initial frame. This ...

Cut & Paste in Sequencer breaks with Attach track

UE - Anim - Sequencer - Jan 15, 2025

Cutting two tracks in sequencer, which one is attached to another one, and pasting it break with Attach track. By this operation, Attack track loses its binding object. Copying such tracks and paste ...

Transforming keys in Sequencer changes the interpolation of the keys

UE - Anim - Sequencer - Dec 19, 2016

Going over the new features for 4.15 and I noticed that adjusting the transform of the keys in Sequencer, causes them to change to a linear interpolation. This is also effected if you select Transfo ...

Opening a USD actor BP will crash if an instance of the USD actor's sequence is open

UE - Editor - Content Pipeline - USD - Apr 13, 2022

Opening the USD blueprint with its sequence open will crash the editor. ...