[ZEBRA] Implement FSlateApplication::TakeScreenshot support for Metal

Tools - Jul 9, 2015

We need to implement support for reading from the Metal drawable's back-buffer texture for FMetalDynamicRHI::RHIReadSurfaceData FMetalDynamicRHI::RHICopyToResolveTarget in order to make FSlateApplic ...

Assertion in a packaged build when Light propagation volume is set to 1

UE - Graphics Features - Sep 1, 2017

Assertion in a packaged build when Light propagation volume is set to 1 ...

Pulling down a large number of achievements causes the game to crash

UE - Platform - Mobile - Jul 27, 2015

When attempting to download a large number of achievements for an Android app the application will crash with a error indicating the JNI local reference count buffer has been exceeded. Project Link ...

Several issues with 4.25.1 and Win 7

UE - Graphics Features - Jun 22, 2020

Users are reporting issues with the 4.25.1 hotfix and Win 7, including running cooked builds and the editor crashing: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1755531 ...

GetSoftBounds for SteamVR Chaperone returns bogus numbers with VRmonitor not running

UE - Platform - XR - Aug 29, 2015

The "Get Soft Bounds" node returns bogus numbers instead of just all 0's if the VRMonitor is not running. Found on UE4-Releases 4.9: CL-2673023 ...

Display 1.2 bouncing ball has a typo in the Math Hall of ContentExamples

Docs - Samples - Sep 19, 2016

Just a typo that needs to be fixed. ...

GeometryCollectionComponent take +1 frame to be marked as dirty

UE - Simulation - Physics - May 25, 2023

Debugging the code I have been able to verify that in GeometryCollectionComponent.cpp line:2318, the if condition happens every two frames. I think DynamicCollection is not setting all the frames a ...

Camera Shake Oscillation Duration no longer accepts -1 as indefinite

UE - Gameplay - Jul 30, 2015

The Camera Shake Class no longer allows for indefinite shaking via setting a negative value in the Oscillation duration, per the tooltip instructions. This happens when using either the Play World ...

Daydream enabled projects limits supported devices in Google Play

UE - Platform - Mobile - Mar 24, 2017

When enabling Daydream on Android devices and uploading it to Google PlayStore, the devices are lowered to 7. ...