Collision filtering is producing unexpected results in certain setup. Objects are passing through one another when they are expected to collide. ...
Reported by UDN [Link Removed] From Slack discussion: It seems that undo-ing the transaction in UAnimStateTransitionNode::UseSharedRules, leaves the outer graph (UAnimationStateMachineGraph) wit ...
When you finish editing a level instance, the actor is converted from the world position to the local position of the level instance, but if you replace the actor, the conversion process is performe ...
This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Nesting a Structure in another Structure results in a 'Cannot parse value' until the data value is updated. If the second structure is ...
Different results in //UE4/Release-4.27 CL#18319896 On Instance Take Radial Damage will not receive radial damage against Foliage. ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 Stat AI reports AI rendered regardless of frustum setting. ...
If the same command is executed with 4.27, multiple screenshots will be saved. ...
The nodes I tried to copy are in the screenshot. Hit an ensure before the crash: Ensure condition failed: ScriptVariable != nullptr [NiagaraScriptGraphViewModel.cpp][Line: 294] Script variable sh ...