Ensure and Assertion thrown while attempting to change Float value on a Sky Light using the Set Editor Property node

UE - Editor - Workflow Systems - Apr 25, 2022

This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...

Child Actor Components are visible in editor but disappears while playing or simulating.

UE - Gameplay - Components - Apr 25, 2022

Child Actor Components are visible in editor but disappear while playing or simulating. On BP_Cube_Row, setting 'Hidden in Game' to true then false during play will make the object appear. Repro Ra ...

Assign node on floats can cause a crash at runtime

UE - Gameplay - Blueprint Compiler - Apr 25, 2022

This is from a UDN and I was not able to reproduce it locally in Release-5.0 or Ue5/Main, creating this issue for tracking.  ...

Skeletal Mesh does not deform as expected when Metal Desktop Renderer is ON

UE - Rendering Architecture - RHI - Apr 20, 2022

When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...

Crash after activating the game in debug camera mode

UE - Content - Sample - Apr 20, 2022

This behavior occurs in Standalone mode. After activating game, the information board for the game changes its meaning ( numbers of players and time set to 12:00) , but editor immediately freezes fo ...

Assertion thrown when connecting a World Position node to the time input of a Panner node then connecting it to Base Color

UE - Rendering Architecture - Materials - Apr 20, 2022

Assertion thrown when connecting a World Position node to the time input of a Panner node then connecting it to Base Color. This is a regression. ...

Mesh painting on staticmesh doesn't always apply Colors to All LODs

UE - Editor - Content Pipeline - Asset Build - Apr 18, 2022

See the video [Link Removed] ...

iOS package with Metal Desktop Renderer renders reflections incorrectly

UE - Rendering Architecture - RHI - Apr 15, 2022

When having Metal Desktop Renderer ON, the project renders incorrectly and shows a coloring/lighting issue on the character's reflection. ...

Viewport Controls under Help links to a 404 page

Docs - Apr 13, 2022

Viewport Controls under Help links to a 404 page. ...

ActorComponent's focus changes unintentionally

UE - Gameplay - Blueprint Editor - Apr 13, 2022

If you do not compile at the inherited actor, the problem does not occur. ...