Crash when enabling HZB occlusion culling

UE - Graphics Features - Dec 16, 2020

Enabling HZB Occlusion culling results in a reproducible crash. Looks like a community member noticed this back in preview 2: https://forums.unrealengine.com/unreal-engine/announcements-and-release ...

Crash retargeting an animation blueprint with a RigidBody node

UE - Simulation - Physics - Feb 17, 2017

Crash occurs when the user attempts to retarget an animation blueprint that is using a RigidBody node. ...

Crash in FLandscapeComponentSceneProxy::GetStaticBatchElementVisibility with tiny component size

UE - LD & Modeling - Terrain - Landscape - Feb 27, 2015

Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...

NiagaraSystem with EniagaraGpuComputeTickStage::PostInitViews rarely crashes due to multi-thread race conflicts

UE - Niagara - Mar 1, 2025

NiagaraSystem with EEiagaraGpuComputeTickStage::PostInitViews should not have bSupportsParallelGDME because of possible multi-threaded contention, but FNiagaraSystemInstanceController::GetGpuCompute ...

Crash when adding a Material Layer with a Static Component Mask Parameter node to a Material Instance

UE - Graphics Features - Apr 15, 2021

When adding a Material Layer, that has a Static Component Mask Parameter node in it, to a Material Instance, the editor will crash.   The ability to set Material Attribute layers in a Material Inst ...

Crash playing source media file after attempting to play undefined source file

Media Framework - Mar 2, 2017

After attempting to preview the undefined File Media Source in the Media Player Window and getting an error. I set the path of the File Media Source to Windows sample video 'Wilflife'. Then attempt ...

Crash when compiling Blueprint class based off C++ actor with a Niagara component that has a user color curve

UE - Niagara - Mar 6, 2020

When creating a blueprint class based on a C++ actor with a Niagara component, color curves will cause the editor to crash when compiling the blueprint. This will impact users creating their own cla ...

[AI] BTService_RunEQS has rare crash during OnQueryFinished

UE - AI - BehaviorTree - Nov 9, 2023

The crash log shows Error: Ensure condition failed: MyMemory->RequestID != INDEX_NONE [UE5\Engine\Source\Runtime\AIModule\Private\BehaviorTree\Services\BTService_RunEQS.cpp][Line: 93]. Other logs ha ...

Creating blueprint based on landscape crashes editor

UE - LD & Modeling - Terrain - Landscape - Aug 24, 2016

If a blueprint is created from a landscape object, the editor will crash. Frequency: 5/5 ...

Crash opening animation assets with Morph Targets

OLD - Anim - Jul 29, 2016

REGRESSION: YesWORKING: 3068867BROKEN: 3069877 Crash occurs when the user opens an animation with Morph Targets in Persona. ...