The movable point light is abnormally lit when it disappeared by the setting of r.MinScreenRadiusForLights rather than "Max draw distance" and appears back. After you disable and enable the "Affect ...
HISM rotated instance is culled whenever its pivot moves out of camera view. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6037269 ...
When using the StringToBytes() function it returns one less byte due to the -1 at the end of the return. The function takes a string and converts it to bytes but it always returns one less byte than ...
When you double-click on a camera in the world outliner to snap to its location, it instead moves the camera from its original position. Found in 4.9.1 binary. Could not reproduce in 4.8.3, this i ...
The show flag Separate Translucency is on by default. In TM-ShowFlags_Advanced, the sphere in display 1.7 should not be blurry when you enter the volume. Toggling the flag on and off doesn't change ...
When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...
Discuss with the team what the actual desired behavior should be and adjust this calculation. This one is meant to stabilize the motion blur when we have a variable delta time but may be having kn ...
Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...
Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...
HISM Component not rendering in a packaged game using Shipping configuration. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 6063286 and 4.23 CL# 6317373 ...