Merging negative-scaled actors breaks materials

UE - World Creation - Worldbuilding Tools - HLOD - Mar 27, 2018

Materials are broken when merging a mesh with another that has negative scale Licencee states that bisMirrored in FMeshMergeHelpers::TransformRawMeshVertexData seems to be involved. Does not occur ...

AttachToComponent replication snapping to position instead of keeping relative location

UE - Networking - Feb 15, 2019

When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned th ...

Crash When Setting a Bool in a Niagara Parameter Collection via Blueprint

UE - Niagara - Feb 26, 2019

The Editor will crash when setting a bool in a Niagara Parameter Collection via Blueprint. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5159901, 4.23 CL# 5194133 ...

"Activation" and "Trigger" keywords are not allowed as a subcategory

Tools - Jul 1, 2019

Using Activation and Trigger as subcategories names does not work in the Details Panel. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7208101), 4.24 (CL - 7216880) ...

DisplayThumbnail doesn't work with TArray

Tools - Jul 8, 2019

The DisplayThumbnail metadata UProperty specifier does not work on TArrays with the type of FSoftObjectPath. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7224811), 4.24 (CL - ...

Datasmith Import flipped for Autocad 2020 files

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 29, 2019

Some of the items has scaling issues and there are quite a few that have moved from their origin point as well, but the biggest problem is that the whole model is mirrored. even the text. This was ...

Tessellation Materials are not working on Landscapes

UE - LD & Modeling - Terrain - Landscape - Dec 17, 2019

Tessellation is not working on landscapes, but it does works fine on static meshes. This is a regression from 4.23.1 (CL-9631420) where the tessellation was visible with this setup. This was tested ...

Meta Allowed Class Doesn't Allow All The Included Classes

Tools - Dec 24, 2019

The Meta Allowed Classes specifier doesn't allow the user to assign anything of the second type. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#10868506 ...

A crash happens with a combination of Event Receive Tick AI and a pawn losing possession

UE - AI - May 18, 2022

User reports this is a regression because it worked in 4.27, but they converted to 5.0.1 and now it causes a crash. However, I'm unable to verify this at this time. A crash happens with a combinati ...

Python function unreal.AssetRegistry.get_assets_by_class is broken

UE - Core - Systems - Nov 21, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to be a regression since the errors do not occur on the previous version and is regression tested o ...