Depreciated nodes in Custom Functions do not show in warning log

UE - Gameplay - Blueprint - Sep 13, 2016

Depreciated nodes in Custom Functions do not show in warning log ...

Crash when using ConstructorHelpers on Niagara assets

UE - Niagara - Apr 10, 2019

When using the ConstructorHelpers templated function, FObjectFinder, with Niagara assets, the editor crashes. Tested in 4.21.2 (CL - 4753647), 4.22 (CL  - 5660361),  4.23 (CL - 5806860) ...

Broken Composite Decorator

UE - AI - May 14, 2019

Reported by Square Enix on UDN, ...

Garbage Collection Causing Noticeable Hitches

UE - Foundation - Core - Apr 11, 2016

Garbage Collection is causing noticeable hitches on whatever interval it is run on. This is noticeable in the UE4 Profiler, as you will see a spike every X amount of seconds, depending on how often ...

Translation Error during STEP import

UE - Editor - Content Pipeline - Datasmith - Importer - Mar 6, 2019

Using plugin version 4.21E3. The attached STEP file was generated using Fusion 360 v2.0.5357. It is a very basic house model. On import, the assembly named 'mod_Upper Hall2_v5_1' has several compone ...

Material Billboard Component doesn't respect screen size when taking into account Camera FOV and AR

UE - Platform - XR - Aug 27, 2020

Material Billboard Component skews when Camera's Aspect Ratio is changed, and varies in size with changes to the Camera's Field Of View. Reported in version 4.25.3 (CL-13942748) and tested in versi ...

Light Propagation Volume does not work on Linux

UE - Graphics Features - Feb 1, 2021

It's easiest to see the change on the top of the table or back of the chairs when following the repro steps. I've attached screenshots of the Windows and Linux comparison with Intensity set to 20. ...

Non-Power of 2 images are not rendering on iOS devices

UE - Platform - Mobile - Feb 2, 2015

If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...

Selecting a bone inside of the Persona's Skeleton tab while running DX12 causes a crash

UE - Graphics Features - Dec 9, 2015

When running in Dx12 on Windows 10, the editor will crash if you click on a bone that you wish to edit in the Skeleton tab of Persona ...