LIVE: Crash on highresshot console command

Tools - Nov 10, 2014

User is reporting a crash when using the console command "highreshot #" with any number. [Link Removed] ...

Warning message when opening the editor after moving MyCharacter blueprint

UE - Gameplay - Blueprint - Nov 7, 2014

If the MyCharacter blueprint is renamed or moved to a different folder after the project is built in Visual Studios and then the project is saved and the editor shut down, the editor will give a war ...

Spline blueprints cause negative values in Scene Outliner until build pressed again

Tools - Nov 6, 2014

Moving a spline mesh in the viewport causes negative values to be applied in the scene outliner actor count until the level is built again. ...

LIVE: A Local Variable cannot have its type changed if another local variable with the same name in a different function is in use

UE - Gameplay - Blueprint - Nov 6, 2014

Two local variables with the same name in two different functions still interact with each other in some way. This was reported in TTP 346132 and fixed in that case, but currently if a local variabl ...

Editor Crashes on Nvidia GT 630M

Tools - Nov 6, 2014

Editor Crashes on startup when using an NVidia GT 630M graphics card ...

LIVE: Manually importing a single LOD created in Maya will rotate -90 degrees

UE - Editor - Content Pipeline - Import and Export - Nov 5, 2014

DESCRIPTION: When importing a mesh created with Maya then saving, closing, and reopening the editor, if you add a LOD via the right mouse menu or mesh editor will result in the LOD importing -90 rot ...

LIVE: Seams appear to split in world composition browser when using lower scalability settings.

UE - LD & Modeling - Terrain - Landscape - Nov 5, 2014

When using scalability settings with the world composition browser, seams in separate landscapes break on low settings, even if they lined up on high or epic settings. ...

"Content Examples" project's navmesh crashes editor

UE - Gameplay - Nov 5, 2014

In UE4.5, Opening a Content Examples project and opening the "NavMesh" level, selecting "SM_DemoCube" and moving it results in the editor crashing according to user. ...

Editor Crashes on Launch

UE - Gameplay - Blueprint - Nov 4, 2014

When the user tries to open a specific project where he had unsuccessfully tried to remove a custom actor component from an actor, the editor crashes. Oddly, even a copy of the old project that's i ...

LIVE: Reflection Capture are not working with moveable directional light on mobile

UE - Graphics Features - Nov 3, 2014

When a Directional Light is changed from static to movable, the materials in the level will appear dark. ...