Crash occurs when entering r.GbufferFormat 3 and running the Pixel Inspector Tool

UE - Graphics Features - Jun 13, 2017

A crash occurs when attempting to run the Pixel Inspector tool after entering 'r.GbufferFormat 3' What this does is defines the memory layout used for the GBuffer. (affects performance, mostly thro ...

Sounds Triggered on Android playback 3 times in quick Succession

UE - Audio - Oct 1, 2015

Users are reporting that when playing sounds in projects deployed to their Android Devices, the playback is triggered three times in quick succession. There are known work arounds to this issue, li ...

Value of Mass In Kg is multiplying in value when clicked

UE - Simulation - Physics - Jul 27, 2017

When changing the value of Mass In Kg for a child of a Skeletal Mesh Actor, the value is getting multiplied with every select, deselect, and enter press on the value. The number the value is multipl ...

FBX Scene Importer sets actors in Blueprint to movable when reimporting

UE - Editor - Content Pipeline - Import and Export - Nov 28, 2016

When using the FBX Scene Import into Level with default settings so that the actors in the BP import as static, if you reimport them they will then be set to Movable in the BP. This is not a regre ...

Anisotropy not working correctly when used in Material Layers

UE - Rendering Architecture - Materials - Jan 17, 2024

1. When a Material Layer is applied and there is no node connected to Anisotropy in the master material(M_Test_1), the material does not function correctly after packaging, although it works properl ...

Cannot PIE; Data Table Still Being Edited

Tools - Dec 22, 2015

After making some changes to a Data Table, attempting to PIE fails and returns this error message: Cannot Play In Editor When Performing Edit MemberVar_1 operation. This occurs after closing and sav ...

Post Process Ambient Cubemap Tilted

UE - Graphics Features - Nov 11, 2014

User imported a custom image in the correct format to be used as an Ambient Cubemap within the Post Process Volume. Enabled detailed lighting mode by pressing Al+5 and the image has been tilted/of ...

Deleting a Struct Attached to a Variable in a Blueprint Prevents it from Compiling

UE - Gameplay - Blueprint - Oct 20, 2015

Adding a variable of the type of a struct to a blueprint, deleting that struct, and then recompiling the blueprint fails. The variable is deleted, but the blueprint will continue to be unable to com ...

UMG Images Not Inheriting Texture's Filter Setting

UE - Editor - UI Systems - Dec 24, 2015

When you import a texture that is low resolution (such as pixel art) if you attempt to use it in a UMG image, the filter that you have applied to that texture is not inherited. This causes the image ...

Correct Morph Targets animate in PIE, but not in Standalone Game

OLD - Anim - Mar 5, 2015

Wrong morph targets are animating in standalone game, but the right ones play in PIE See the Additional Info URL for the user's description (and youtube video) Here is the project: [Link Removed] ...