Permanent is misspelled in the message box displayed for 'Indexing All'. ...
Duplicating blueprints that have 'cast to' nodes included in them display errors such as: "Could not find a function named 'AdjustShield' in 'worker_c'. Make sure 'worker_c' has been compiled for." ...
If an actor blueprint is re-parented to another actor blueprint, it will lose information in the blueprint even if nothing has been added to the second blueprint that would change the child blueprin ...
When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entere ...
Landscape material layers show "none" after generating weight blended layers in landscape paint mode. The landscape layers are painted as normal but do not show that any layer is assigned. ...
If the user upgrade a project form 4.7 to 4.8 the VR preview will only show up as a regular stand alone window. ...
When trying to set the image size for the image that is tiled in a progress bar, this does not appear to have any affect. The expected result would be for it to modify the size of the image so as to ...
Collision boxes become sluggish to move when using higher poly meshes. High poly boxes attached (60 K and 120K tris) Users Video for reference: [Link Removed] ...
When you simulate and pause then move the camera, the Motion Blur effect seems to exaggerate wildly and blur the moving elements immensely. [Image Removed] Also Reproduced in Promotable-CL-2581018 ...
Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...