The editor is crashing sporadically in OSX 10.12. I have just started hitting this crash ~ 3-4 times a day usually when opening a new tab of some sort in the Mac editor Looking at the various repo ...
Based on the licensee's report, the crash seems to be occurring due to the WorldDataLayers actor, and setting this actor to never be dormant seems to resolve the issue. ...
Branch Build Label UE4-Main Promoted-CL- 2323471 DESCRIPTION: User crashes when opening a Widget blueprint. Unable to reproduce internally. *EDIT* Repro provided by User ...
This is a somewhat common Mac crash that has occurred since at least 4.14 and into 4.17. Users have not provided any descriptions of their actions when the crash occurred. The callstack contains l ...
This is an infrequent Mac crash that has occurred for a few users since 4.16. Users have not provided any description of their action when the crash occurred. Callstack from Log[2017.08.26-18.54.51 ...
Came across this bug when verifying [Link Removed]. Seems there was a different crash reason. When testing, this bugs seems to happen only half the time while the other half it succeeds without issu ...
Crash occurs when saving a destructible mesh after creating it from a static mesh. ...
Running a Screenshot Functional test, is causing an engine crash. By attaching a debugger to it, AScreenshotFunctionalTestBase::PrepareForScreenshot() is reached and GEngine->GameViewport is null, ...
Reimporting a virtual texture results in a crash. Tested in: 4.24P2 CL#10091930 , 4.25 CL#10183780 ...
Unloading level during PIE seems to lead to an editor crash. Most easily reproducible by enabling malloc stomp. ...