Division by zero causing NaN/Inf on USkeletalMeshComponent::UpdateRigidBodyScaling() when setting scale to zero and back

UE - Runtime - Simulation - Feb 11, 2026

Up to UE 5.5, skeletal mesh physics did not get updated when the component's scale changed. This was improved on January 2025 with CL 39190335, which addressed [Link Removed] ...

No Editor Audio on Linux when using ALSA

UE - Platform - Linux - Oct 31, 2017

No sound play in editor when using ALSA (Advanced Linux Sound Architecture), and log spam when launching a project ...

Owen's leg intersects his jacket on ContentExamples Animation map

Docs - Samples - Aug 19, 2016

Owen's leg can be seen sticking through his jacket on station 1.4 of ContentExamples Animation map. ...

The layer option for grid panels do not appear to be having an effect on draw order

UE - Editor - UI Systems - Feb 1, 2016

It appears that users are unable to order widgets within a grid panel so as to set what widget that would like to be in the front. The layer option in the details panel says that it affects draw ord ...

Creating a new collision preset changes the collision of the capsule for third person character blueprint

UE - Simulation - Physics - Jan 7, 2020

Creating  a custom collision preset changes the collision of third person characters capsule component.  Tested in: 4.23.1 CL#9631420 4.24.1 CL#10757647 4.25 CL#10889200 ...

Normal of Skeletal Mesh is incorrect when Recompute Tangent is used when Skincache is enabled

UE - Graphics Features - Aug 12, 2020

This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering. ...

Black screen caused by depth of field on several mobile devices

UE - Platform - Mobile - Apr 24, 2017

DOF does not display correctly(screen turns black) on several mobile devices. I could repro the issue on:Samsung GALAXY S7, Android 6.0.1Xperia X Performance (F8132), Android 6.0.1 ...

Light components stay visible if "Actor Hidden In Game" is checked

UE - Graphics Features - Feb 6, 2017

Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component ...

Gear VR appears Choppy when add Widget components to the scene

UE - Platform - XR - Aug 1, 2017

Gear VR appears Choppy when add Widget components to the scene (this issue was not present in earlier version of the engine in the same project (4.16 appears to be a regression for 4.17)) Note: The ...

Variables changed in RecastNavMesh Generation tab do not save

UE - Runtime - Character - Jan 21, 2021

Confirmed this issue in 4.25.4, 4.26, and 4.26.1 therefore it is not a regression. Uploaded logs from 4.25.4 and 4.26.1, the backup logs are before the restart (step 5 in repro steps) ...