Sequencer does not save asset variables in event struct

UE - Anim - Sequencer - Jul 31, 2018

When adding a struct to a keyframe, Object Reference variables are not saved and Soft Reference variables are saved sometimes. Opening a keyframe's properties when the selected struct has an object ...

LOD dithered fade-out transition does not work since UE5.4

UE - Rendering Architecture - Aug 7, 2024

When DitheredLODTransition is enabled for HierarchicalInstancedStaticMesh, in the previous version (5.1.1), dithering was applied during fade-in/fade-out, but in 5.4.3, dithering is not applied duri ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalVertexBuffer::FMetalVertexBuffer()

UE - Graphics Features - Jul 25, 2017

This is a common Mac crash that has affected users since at least 4.14. Unfortunately users have not provided any descriptions of their actions when the crash occurred. ...

Actors attached to a Child Actor Component do not replicate movement on the Client

UE - Networking - Oct 20, 2015

Actors attached to a Child Actor Component do not replicate movement on the Client. User's test project attached. Reproduced in 4.9.2 binary and Main (CL 2735029) ...

Reduced Tessellation at edge when using world displacement

UE - Graphics Features - Jan 11, 2016

Adding a material to a mesh that is affected by world position offset has reduced tessellation around the meshes edges. This is seen when viewed in wireframe and is influenced based off of the angle ...

Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing has stopped

UE - Rendering Architecture - Materials - Jan 26, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL20979098 Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing stops. ...

Editor crash when switching between levels in the content browser

Tools - Aug 26, 2015

Switch between levels in the content browser caused a crash while loading the level. Project On Google Drive: [Link Removed] ...

Line trace fails to detect Destructible Mesh

UE - Simulation - Physics - Destruction - Jun 15, 2015

When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...

"NO ASYNC TICK" in Cascade viewport when adding a Skel Vert/Surf Location

UE - Niagara - Nov 7, 2019

Adding a Skel Vert/Surf Location node to a Particle Effect causes it to stop displaying particles and throws the warning "No Async Tick". Toggling Skel Vert/Surf Location off allows the Particle to ...

Blueprint Interface Implemented and Inherited Interface naming is reversed

UE - Gameplay - Blueprint Editor - Nov 4, 2022

Naming for Inherited Interfaces and Implemented Interfaces is reversed in 5.1 and Main. Inherited interfaces act like implemented interfaces, and inherited interfaces appear listed under Implemented ...