Artifact holes appear within thick font outline

UE - Editor - UI Systems - Nov 21, 2017

When you make the outline very thick, holes can appear within the area of the thick outline. This would happen both in English and Japanese. ...

Virtual joysticks is not properly working when running multiple clients in PIE

UE - Editor - UI Systems - Slate - Nov 21, 2017

When running multiple clients in PIE, It looks like first created viewport client handles every input event. I tried to narrow down the causes and found that it's because SlateApplication knows jus ...

Custom Widget does not change cursor settings

UE - Editor - UI Systems - Nov 20, 2017

When you are using a Custom Widget, changing the cursor setting does not change cursor during PIE or packaged games. only changing the cursor options in the original widget fixes the issue. This iss ...

Global Tabs summoned during blueprint debugging will be constrained to level viewport when dragging the tab

UE - Gameplay - Blueprint Editor - Nov 20, 2017

Any global tabs summoned while a blueprint breakpoint is triggered will have its movement constrained to the level viewport. ...

Profile Data Visualizer opens second tab when loading ProfViz file

Tools - Nov 20, 2017

Loading a ProfViz file opens a second Profile Data Visualizer tab. ...

Physics object bounces around erratically when interacting with moving/rotating object

UE - Simulation - Physics - Nov 20, 2017

Physics object bounces around erratically when interacting with moving/rotating object. In the test project you will see multiple instances; some will not behavior erratically but many will. The li ...

UI transparency breaks when dragging a game window around the screen

UE - Editor - UI Systems - Nov 20, 2017

When a game window launched from UE is moved around the screen, any transparent elements on the screen will turn fully opaque. The loss of transparency also causes some text to become blurry. This d ...

Mouse cursor does not disappear when widget has focus

UE - Editor - UI Systems - Nov 20, 2017

THere is an issue with the Mouse cursor when using UMG with the set show mouse cursor option. after setting the set show mouse cursor off pressing a widget and giving it focus causes the mouse curso ...

Exclusive Nativization Method will nativize unselected struct blueprints

UE - Gameplay - Nov 20, 2017

When the Project Nativization method is set to Exclusive, packaging the project will cause any struct blueprint (UUserDefinedStruct asset) to be nativized, without actually setting nativization on t ...

Precomputed visibility cells generated from extruded volume is insufficient

UE - Graphics Features - Nov 20, 2017

The questioner of this problem at UDN wants to create a Precomputed Vosability Volume with the deformed volume. When Extruded Precomputed Vosability Volume is used, the cell will not fill this volum ...