If a foliage object is already placed in level at a location, it will delete any static mesh that is placed in the same location. ...
The child component of a blueprint cannot have their collision altered through the details pane of the main editor viewport if the child component is a sphere. All changes must occur in the blueprin ...
Deleting a Sound Cue/wave from the Content Browser that is referenced by a Matinee actor Sound Track, and attempt to play the Matinee a crash will occur. I would expect the sound track to simply pl ...
Clicking the Closed Loop option in a new Spline Component results in the Editor crashing. This only occurs in 4.8 Preview 1 (so far). 4.7.6 and Main appear to be working correctly. ...
Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...
When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particl ...
When creating a new project from the vault, for example: Content Examples, each time it tries to save on the C:\My Documents\Unreal Projects instead of D:\Unreal Projects, even though that folder is ...
Grass map heights all appear to be 0 when generating grass on a Mac running 10.10. This bug does not occur on Macs running OSX 10.9.5 Putting a breakpoint in LandscapeGrass.cpp line 476 you can se ...
When placing a Scene Capture 2D with an assigned Render Target Texture and using a movable Skylight the editor will crash. [Link Removed] ...
16 bit PNGs are not rendering the correct color information, appear to be gamma corrected unnecessarily compared to an 8 bit version of the same texture. Also Reproduced in Main Promotable-CL-25450 ...