If you import by drag & drop without Import Into Level, the material will be maintained even if you change it. This is because FFbxImporter::ReimportStaticMesh() sets ImportOptions->bImportMaterial ...
Licensee wants to take screenshots that are more than the size of the viewport ingame. However, they are having trouble because the results depend on the size of the viewport. ...
The problem seems to be that FLevelSequenceBindingReference::Resolve () fails due to LoadPackageAsync() called in the FStreamableManager::StreamInternal() function. The licensee reports that the pro ...
In the implementation of FFrontendFilter_ShowOtherDevelopers, the developer folder is determined by whether the asset path starts with /Game/Developers/. However, when "Show All Folder" is enabled, ...
SceneRender seems to be constantly leaking memory. It only reproduces on MacOS and doesn't seem to happen when I turn off the RHI thread. [Image Removed][Image Removed] ...
Looking at each value of the texture, it seems that the import of the R value is incorrect. PNG:[Link Removed] TGA:[Link Removed] ...
In 4.27.2 a new cluster is created without any problem. ...