When moving a skeletal mesh from one folder to another will lose the skeletal mesh reference in the Physics Asset. A warning message will appear. Picture attached. James: Do things like FStringAss ...
Transfered Issue from TTP # 298314, originally opened in TTP on 6/3/2013 and updated with Answerhub post information on 5/18/2014 Dynamic Parameters cannot be used with a Beam Emitter, they pass no ...
Moving an instanced static mesh will not move the collision along with the mesh. This will leave a visible mesh that players can walk through in one area and a blank space that cannot be walked thro ...
ForEachLoop doesn't iterate through all of the actors returned by the Get Overlapping Actors node. Note: You can workaround this issue by adding the overlapped actors to an array and then looping t ...
Depth of Field do not work well when using a translucent material, even if the material has no opacity set. Image attached as reference. Light brown colored mesh is translucentGray mesh is opaque ...
UDN User reported that when they use a controller to bring up and exit out of the menu in shooter game that the mouse will lose focus. This only occurs in PIE. ...
"MacBook pro 13 2015 with yosemite 10.10.3 just crashed after launching ue4." The problem is that the recently introduced calls to IsRHIDeviceNVIDIA occur before the Mac code sets the GRHIVendorID ...
Two licensees are reporting visible landscape corruption when opening their level in the editor, which goes away after various actions - opening the landscape editor or building geometry. PIE / game ...
While you are unable to rename a redirector in the content browser by right clicking it and selecting rename (the option is grayed out) or by pressing the F2 key (no effect), you can actually click ...
When importing an FBX into a project if the "Import" option is chosen rather than "Import All" then importing the same FBX a second time will cause the editor to crash. ...