Steam Controller and Xbox Gamepad both map to the first player

UE - Online - Aug 23, 2018

If multiple Xbox gamepads are connected (even if mixing Xbox 360 and Xbox One), all is fine. Each gamepad maps to its own player controller. However, if a Steam controller and an Xbox gamepad are co ...

Transition maps not showing up when using server travel

UE - Networking - Feb 25, 2016

When using server travel the transition map does not appear to show up when traveling between levels ...

"Warning Attempting to move a fully simulated skeletal mesh" warning spam when moving physics asset in level

UE - Simulation - Physics - Aug 3, 2016

The following warning is spammed when moving a physics-enabled skeletal mesh is moved in the level.PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh SkeletalMeshComponent0. Ple ...

Fonts that are really tall can clip outside of the text block (potentially cutting off some of the lettering)

UE - Editor - UI Systems - Jun 9, 2015

If the user tries to use a font that is really tall the font may get the top portion of the text clipped off. ...

Scrolling through the ListView inadvertently displays duplicate elements

UE - Editor - UI Systems - UMG - Oct 17, 2024

When a ComboBox is set as elements in a ListView, it can see that the option is set to the wrong element when selecting the ComboBox.  ...

Static/Movable Tooltip shows odd symbols

Tools - Dec 17, 2015

The tooltip for Static/Movable/Stationary lighting in the details pane of the main viewport show odd symbols before additional information points. See attached image. ...

Crash editor when many sequencers are opened continuously

UE - Graphics Features - Dec 3, 2020

Get crashed in editor when opening many sequencers using the EditorUtilityWidget,. It's not in UE4.25.3, but it crashes in UE4.25.4. And it only occurs when NVIDIA Aftermath (r.GPUCrashDebugging=1) ...

Crash may occur if Actor is selected on the outliner and then discarded

UE - Editor - Workflow Systems - Jul 1, 2022

Discarding Actor while it is selected on the outliner may cause a crash. This may be caused by operations from C++ not being listed in the UNDO list, which may refer to unreferenced objects during ...

No deprecation message with component bound event nodes

UE - Gameplay - Blueprint Editor - Aug 21, 2023

It appears that only custom event nodes support a deprecation message. In fact, we need all nodes that use delegates in some fashion to support a custom deprecation message. Both UK2Node_ActorBoundE ...