Copying and pasting event tracks will break endpoint bindings

UE - Anim - Sequencer - Aug 6, 2021

See linked UDN for more info. There appears to be an issue with mismatching parents when copying causing this to fail. ...

DefaultEditor.ini dirtied when UpdateSingleSectionOfConfigFile is called for an object containing an array property

UE - CoreTech - Aug 5, 2021

Closing an AdvancedPreviewScene results in a call to UAssetViewerSettings::Save to save the preview scene settings, regardless of whether or not anything has been modified. This in turn calls Update ...

TextRenderComponents exist on editor dedicated server instances

UE - Networking - Aug 3, 2021

It seems as though TextRenderComponents are not intended to exist on dedicated servers. In BaseEngine.ini, they are explicitly excluded: "+ClassesExcludedOnDedicatedServer=TextRenderComponent" This ...

Crash when adding a streaming level to the world through Python

UE - World Creation - Worldbuilding Tools - World Composition - Aug 3, 2021

When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...

A node in function run even if disabling compile of the node

UE - Gameplay - Aug 3, 2021

Disabling BP node will function properly in event and macro, but it does not work in function. ...

Input Mappings will expand collapsed categories when modified

UE - Editor - Workflow Systems - Jul 29, 2021

Spectator pawn and player state missing references to each other during replay playback

UE - Gameplay - Jul 29, 2021

When playing back a replay, the spectator controller's pawn and player state are missing references to each other, which is usually handled in APawn::PossessedBy. ...

Realtime Rendering toggle disabled after using Cloth Painting

UE - Simulation - Physics - Character - Jul 29, 2021

After finishing cloth painting, the ability to toggle Realtime Rendering in the viewport is greyed out. Additionally, the Disable Realtime Override button doesn't seem to have any effect. This probl ...

Unicode Symbol issues on EditableText

UE - Editor - UI Systems - Jul 28, 2021

Buoyancy is broken in UE5: even BP with Cube SM component (mass is 1kg) and default Buoyancy Component with one default Pontoon falls on bottom of lake

UE - Simulation - Physics - Jul 26, 2021

Shorter steps:Steps 1-8 from Steps to reproduce (create level with water body)Find BP_BuoyancyExample in Content Browser (Engine>Plugins>Water Content>Blueprints)Place BP_BuoyancyExample above the w ...