Widgets that are pooled are given a pointer to a layout cache, if the layout cache dies, the pointer is bogus. Going to need to move over to using weak pointers to avoid the crash, will add some pe ...
Crash creating a new level sequence and then loading a new level ...
Converting Int to Byte to Enum crashes editor during PIE. Frequency: 3/3 Crashreporter: N/A ...
In Scripted Actions, if you execute a function after using Rename Asset or Duplicate Asset, it will crash. If you do not execute the function it will not crash. ...
Editor is crashing with d3ddebug in ray tracing Does not occur in dx12 without ray tracing Does not occur on a desktop PC with a 2080 Does not occur without d3ddebug ...
It seems to be occurred when exiting fullscreen exclusive mode during the PSO build. And it seems to happen during the loading screen as well as the PSO build. What I suspect is that when focus los ...
Crash occurring when you undo moving a static mesh around in the viewport This is NOT occurring in 4.14 ...
Adding a Niagara system to a BP_Projectile in a C++ First Person Project and then restarting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 744 ...
Attempting to add the same widget to the viewport twice will result in an assertion and crash. ...
Crash when rendering movie with "Capture frames in HDR" enabled Will add more info when crashreporter shows up. ...