FMath::Eval ignores groupings while solving

UE - Foundation - Nov 8, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 FMath::Eval ignores groupings while solving problems. This has caused some confusion with users who are expecting the groupings to b ...

Camera Rotation Not Working With Mouse if Mouse Cursor is Shown

Tools - Apr 11, 2016

When the mouse cursor is shown, and you press eject in the viewport, you can no longer rotate the camera while holding right click and moving the mouse. If you hide the mouse cursor using the Show ...

GAS: Ability that destroys owning actor on activate causes crashes due to ABILITYLIST_SCOPE_LOCK

UE - Gameplay - Gameplay Ability System - Oct 31, 2023

A GameplayAbility that destroys its owning actor inside ActivateAbility() causes a crash, because actor destruction will modify the ability list but ActivateAbility() is called within an ABILITYLIST ...

Random Stream variables in the GameMode are reset every PIE

UE - Gameplay - Blueprint - Jul 6, 2015

Random Stream variables in the GameMode are reset every PIE. Workaround is to use Set Random Stream Seed before using the Stream value. Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promotable ...

GameplayTag Query on Component Instance resets when reloading level

UE - Gameplay - Components - Jun 14, 2018

GameplayTagQuery variables - when inside of a component, are not saved. User notes: "Note that this does not occur if the ActorComponent is added in code in a native actor and that the actor at S ...

TSR and TAA history accumulation gets reset when taking viewport screenshots or when clicking outside the tree in the outliner

UE - Graphics Features - May 30, 2025

TSR (and TAA) history accumulation gets reset when taking viewport screenshots or when clicking on an empty area in the outliner (when a tree item is selected). This can cause an undesirable issue w ...

Forward Shading: Scene Capture 2D crash when assigning a RGB Capture Source

UE - Graphics Features - Dec 12, 2016

When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...

Editor Type Plugins are Included in Packaged Development Build

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 19, 2016

When you declare a plugin as "Editor" type, the plugin is still included in a packaged development build. Found in 4.10.3 binary. Reproduced in 4.11 Preview 5, and Main CL 2870013 ...

World Space Transparent Widgets Have Motion Blur

UE - Editor - UI Systems - Feb 24, 2020

When a world space widget has their blend mode set to transparent they look blurry in motion. The effect is more pronounced when the camera rotates instead of when it is translated. Found in 4.24.2 ...

Using Snap Rotation displays the Rotation wrong (or calculates the Rotation wrong and losses precision) when the Y rotation axis is 90 degrees

UE - LD & Modeling - Modeling Tools - BSP - Nov 7, 2019

Although the Details Panel shows the degrees wrong, the object seems to have done it's rotation correctly but not in the right degrees. It will rotate to the position specified but it goes the wrong ...