MetaSounds isn't working with Modular Game Features - LogMetaSound: Error: Target interface is not registered

Audio-Gameplay-Engineering - Nov 22, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Errors:[2022.11.22-18.11.28:472][  0]LogMetaSound: Error: Target interface is not regi ...

Divergent group barriers in Lumen

UE - Graphics Features - Lumen - Apr 23, 2025

Intel reported GPU crashes on their hardware caused by divergent group barriers in ScreenProbeConvertToIrradianceCS:[numthreads(THREADGROUP_SIZE, THREADGROUP_SIZE, 1)] void ScreenProbeConvertToIrra ...

Editor crashes when setting return value pin to object variable in widget blueprint

UE - Gameplay - Blueprint - Apr 9, 2015

Editor crashes when attempting to set an object variable to a return value within widget blueprints. Frequency: 2/2 Crashreporter: [Link Removed] ...

When use Sequence Camera Shake Pattern, Level Sequence occurs error

UE - Anim - Sequencer - Mar 28, 2022

When I apply the Sequence Camera Shake Pattern to a Sequencer's camera, I get an error when playing it. ...

Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor

Tools - Nov 3, 2015

Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor User Description: I'm getting this crash when using Key variable in DataTable. I was able to repro i ...

Creating an AnimStreamable asset immediately crashes the editor

UE - Anim - Runtime - Feb 6, 2024

When creating an anim streamable we immediately fail a check in the compression code in FCompressibleAnimData::FetchData: checkf(AnimSequence, TEXT("Invalid animation sequence while trying to fetc ...

Subobject delimiter replacement in ResolveName can cause previously valid strings to exceed NAME_SIZE

UE - CoreTech - UObject - Nov 8, 2021

ResolveName will replace the subobject delimiter (colon) with two periods. This increases the length of the string, and can cause asserts due to the string exceeding NAME_SIZE even when the name was ...

Compile failure packaging code project for tvOS from Mac

UE - Platform - Mobile - Apr 27, 2017

Also occurs in the live 4.15.1 build. This does not occur for BP projects or when packaging for iOS. Same compile error as UE-41313UATHelper: Packaging (tvOS): UnrealBuildTool: /Users/Shared/Unrea ...

Investigate render flush at SkeletalMeshComponent InitLODInfos

UE - Anim - Rigging - Apr 19, 2023

From UDN : we are spawning a number of characters at the same time during the game, and seeing a major framerate hitch when we do so. After the characters have been spawned, we use SetSkinnedAssetA ...

[Quartz] - Playing a Force Inline SoundWave asset with PlayQuantized crashes editor

UE - Audio - Quartz - Aug 17, 2023

Calling PlayQuantized on an asset set to Force Inline crashes editor:Assertion failed: SoundWaveDataPtr->GetLoadingBehavior() != ESoundWaveLoadingBehavior::ForceInline [File:D:\SMoyls_UE5_Release-5. ...