Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach ...
Lighting does not properly affect landscapes that are below another landscape, even after static lighting resolution is increased. This results in some areas that should be completely shadowed to ha ...
We likely have several places in the editor that convert text taken from an editable text into an FName without ensuring that the string will fit into an FName. This can lead to editor crashes. One ...
While using an Actor Component, Simulate Physics cannot be toggled with a Click Event if Substepping is enabled. If Substepping is off, everything works fine. This seems to only happen if an Actor ...
When a component that is included in a blueprint by default is set and placed in the viewport, the instance of the blueprint is not updated in the viewport if the yellow arrow is used to reset the c ...
Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...
Blueprint CDO contains removed component from parent class. From the AnswerHub post: "It appears that if a component is removed from the C++ class, the CDOs for all of the blueprints remain unchang ...
The screen may turn black if the user attempts to resize the window, the window may not update fully causing a clipping graph look (see attached image) and the user cannot stop simulating without cl ...
When a user creates a blueprint node of their own that is used to spawn a user created object, the project becomes unable to be saved after the blueprint is put into use. ...
"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...