A warning is thrown "LogStaticLightingSystem: Warning: Failed to build lighting!!! Static Lighting on World Partition maps is not supported." when building lights in any World Partition map. ...
Get viewport size node returns unexpected values when the user has set the windows scaling higher than 100% and has also enable High DPI support. ...
From a developer: If the same key is mapped to N action events all the mapped events fire N times. This issue only exists with the OpenXR plugin enabled and does not occur for any keyboard/mouse i ...
If the user is using a Samsung S5 and attempts to use the "Show External login UI" node with the Google play Support turned on in the project settings then the app will crash when packaged onto the ...
Property Coloration View Mode is not supported by Nanite. (Left cube is Nanite and isn't affected by the Property Coloration view mode) [Image Removed] ...
Currently UBT supports linking in .natvis files when modules are compiled, this should be extended to pull in .natvis files from External modules that are linked into a module. Instead of scanning ...
Plugins need to support localization. Also requested by this licensee: https://udn.unrealengine.com/questions/280012/%E7%8B%AC%E8%87%AA%E3%81%AE%E3%83%95%E3%83%A9%E3%82%AF%E3%82%A4%E3%83%B3%E3%83% ...
UAbilityAsync objects do not properly support a way to EndAction like a UAbilityTask. ...
When the user tries to save data using the Event Shutdown the event does not seem to fire off. The data does not get saved ...
The fbx exporter should support material instance to export the same result has the user see in the content browser or in the level editor. ...