'Unknown Owner 'None' in USoundNodeLocalPlayer' Warning Appearing in Shooter Game Log

Docs - Samples - Sep 19, 2016

The output log in the 4.13 version of Shooter Game is being spammed with LogAudio:Warning: Unknown Owner 'None' in USoundNodeLocalPlayer. This does not occur in 4.12.5. This is a regression. ...

IPA signing fails on remote build with valid certificate and provision

UE - Platform - Mobile - Sep 19, 2016

Building for iOS through a remote SSH connection on Mac will always fail, even with provision and certificate. ...

Crash Occurs While Slicing Procedural Mesh Component

UE - Gameplay - Sep 19, 2016

A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...

Markup in Tutorial Texts Not Being Displayed Correctly

Tools - Sep 19, 2016

Text in the tutorials is not being displayed properly. Instead, the XML markup is being shown as displayed in the attached screenshot. This does not occur in 4.12.5, and is a regression. This occ ...

Updating to 4.13 from 4.12 Causes Particle System Orientation to Break When Cooked

UE - Graphics Features - Sep 16, 2016

When updating a particle system with the mesh data type to 4.13 its orientation will change after being cooked. This issue will not appear with PIE, or Stand alone you must Launch from editor. A 4.1 ...

Setting Constrained Components on Begin Play Returning Warning Message

UE - Gameplay - Sep 16, 2016

Adding a Physics Constraint component in the construction script and then attempting to set constrained components on begin play causes a warning to appear in the log after exiting PIE. Error Messa ...

Using the "Clear Options" node on the event OnSelectionChanged for a combo box (string) will fail to remove the text from the selected item

UE - Editor - UI Systems - Sep 15, 2016

Using the "Clear Options" node on the event OnSelectionChanged for a combo box (string) will fail to remove the text from the selected item. The options are removed but the the text of the last sele ...

Red 'X' Persists after Duplicating Overlapping Stationary Lights and Setting them to Static or Movable

Tools - Sep 15, 2016

Duplicating a group of overlapping stationary lights that produces the red 'X', and setting the copied group to 'Static' or 'Movable' will maintain the red 'X' on one of the light components. Note ...

The button to save a Dynamic Collection does nothing if Collections are not enabled in the View Options

Tools - Sep 15, 2016

When "Show Collections" is disabled in the View Options, the button to save Dynamic Collections based on the current search filter does not react in any way. ...

Discrepancy between cuts for Camera Cut track and Shot/SubScene tracks

UE - Anim - Sequencer - Sep 15, 2016

Discrepancy between the specific frame cuts on Camera Cut track and Shot/SubScene tracks. NOTE: This ONLY occurs when scrubbing in the sequence editor. Works as expected in game and renders. If ...