Initializing custom Component on Actor in constructor causes odd hierarchy and details panel issues

UE - Gameplay - Blueprint - Feb 19, 2019

When testing with a simple setup, as follows: MySceneComponent has a UProperty(VisibleAnywhere, BlueprintReadOnly) of a USphereComponent pointer, initiated in the Constructor AMyActor has a UProper ...

Editor ClickLocation does not respect AllowSelectTranslucent

Tools - Feb 15, 2019

With AllowSelectTranslucent off, translucent objects are expected to have no effect on the selection process, however the editor's click location continues to reflect their impact. ...

PhysicsConstraint is not properly updated with world origin shifting

UE - Simulation - Physics - Feb 15, 2019

When world origin shifting occurs, or any movement of the constraint component itself, the underlying physx constraint is not properly updated, leading to incorrect results. ...

ISM is not transformable in standalone if mesh distance fields are generated

UE - Graphics Features - Feb 15, 2019

Instanced static mesh is not transforming when running in standalone or a packaged project. The collision of the mesh will scale but not its visual. ...

User Defined Struct causing crash due to accessing freed memory when using Stompmalloc

UE - Gameplay - Feb 14, 2019

A licensee has reported that Custom Structs can cause a crash when using StompMalloc under certain situations. Regression?: No This occurs in 4.20 ...

Transform Origin Actor does not work when BlendType is Relative

UE - Anim - Sequencer - Feb 14, 2019

This project has enabled the Override Instance Data of Level Sequencer. Licensee wants this Transform Origin to work if it change the  Blend Type to Relative. [Image Removed] ...

nDisplay: can't read cfg file with spaces in the path

UE - Virtual Production - nDisplay - Feb 13, 2019

[Input] Switching levels destroys auto-created Input Component which breaks emitUIInteraction

PixelStreaming - Feb 12, 2019

We auto-create a PixelStreamingInputComponent which handles the input coming from JavaScript's emitUIInteraction. This works in a UE4 app with a single level, but it seems that if you change levels ...

Deleting reference variable will result in unusable picker appearing on resolve nodes

UE - Gameplay - Blueprint Editor - Feb 11, 2019

REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...