Outputs a warning log for loading source texture when Papaer2D is loaded in Editor. This may be due to a conflict post load of Paper2D and load source texture. The warning log is output only in ...
When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results. ...
Crash occurs when the user changes a Text variable to a String while the Details panel is displaying its properties, and then compiling. Crash does not seem to occur if the Details are not visible. ...
All render vertices on any cloth triangle that contains one or two fixed vertex are set as fixed, whereas this should only be the case if all three vertices were fixed. ...
This issue occurs when streaming levels including reflection captures are displayed with delay. When it finishes loading assets, reflection capture textures are uploaded to the GPU. Then the leve ...
This is because THeightField::PhiWithNormal has not been implemented yet. ...
Black flickering on Mesh particles when set to a non-default Facing Mode or using Orient Mesh to Vector and when using Particle Position in the Material's World Position Offset ...
Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...
The Random Tri Coord Using Vertex Color Filter module does not filter correctly. ...